It's unbelievable that someone engaged in making the originals considers orange sky as the only 'signature element', yet at the same time dozen of other things are missing. What exactly is being claimed here, is beyond me I guess. Thanks to their marvelous vision, all 3 games look like they have been put in to late 2010's, not to mention that entire SA area looks like one big city. Now, neither of the cities has that 'distinct feel' to it this gentleman is talking about. For the rest of the draw distances, it is amazing to see they are exactly the same as they were, literally the main thing that was needed to be fixed in order not to have - for example - building details blury in one second and sharp in the next one as we approach closer. Michelle Wilson and Tama Leaver (New York: Bloomsbury, 2016), 105116. Thank you for bringing back that highly recognizable tangerine glow of LS once again! Now that you have 'improved the draw distances' it 'glows' like never before! Btw, 'improved' general draw distance exactly means no tangerine glow, but even with that put aside, removing the draw distance fog is something that's been possible for years and it's piss easy to do. So every city had certain signature elements.” " When you get to San Andreas, it’s that mix right? It’s kind of the beat-up, rundown city but there’s always that sun – in the morning, it’s blinding, and at night, it’s this orange sky. “Vice City was like a flamingo threw up all over the place, so it’s always bright neons – you want to capture the extremes of 1980s Miami.
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“Each has its own distinct style,” Rosado explains. When you’re up in the hills, it’s a city that seemingly stretches on forever – and now it can in-game too, thanks to improved draw distances – and when you’re downtown the city feels so flat that the sky might swallow you at any moment.
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GTA is a series where the city comes first, and anyone who’s even been to Los Angeles can attest to how well San Andreas captures the tangerine glow of an L.A.
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By NV-Element Racing Simulator Project - Realistic Handling Pack with Custom Torque and Custom Gear configs. "The developers looked back over all three PS2-era GTA games and earmarked what makes them distinct. 1977 Lotus 78 Cosworth Add-On / Replace Liveries Template 1.0.